Dec 13, 2006, 11:39 PM // 23:39
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#1
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Krytan Explorer
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
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Disobedient minions
Anyone noticed the fact that minions don't seem to follow very well now? They seem to sort of just stand there and won't start moving to you immediately when you animate them. Nowadays, I can't be bothered to wait for my minions to catch up before sending in my heroes to aggro.
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Dec 13, 2006, 11:54 PM // 23:54
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#2
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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It's been like this for months (not all minions seem to have this problem, but the ones added with Factions and Nightfall tend to in particular).
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Dec 14, 2006, 12:31 AM // 00:31
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#3
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Angel, this seems more of a problem on some maps than others, if it is a problem. In some cases, the following will work, though not with ranged minions.
Pull either with a longbow, or by touching aggro radius. Then run towards the minions. They will be charging forward as you run towards them. This will get them fully aggro'd and let you attack your target of choice without taking heavy fire.
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Dec 14, 2006, 12:15 PM // 12:15
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#4
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Frost Gate Guardian
Join Date: Dec 2005
Profession: E/Mo
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mine not only don't follow well.. the vampiric horrors (and maybe normal horrors too) refuse to fight sometimes and just stand there =/
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Dec 14, 2006, 02:39 PM // 14:39
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#5
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Academy Page
Join Date: Mar 2006
Location: Arizona
Guild: Absence of Evidence [AoE]
Profession: Mo/
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I have been having a real problem with the flesh golem. When the party starts to move out to go the next group he just stands there. I leave him behind alot. By the time he finally catches up we are done killing
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Dec 14, 2006, 02:40 PM // 14:40
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#6
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Yep.
Vampiric, Shambling and Jagged horrors need some love from the AI programmer.
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Dec 14, 2006, 03:16 PM // 15:16
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#7
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Banned
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Quote:
Originally Posted by Arwen Shiningstar
I have been having a real problem with the flesh golem. When the party starts to move out to go the next group he just stands there. I leave him behind alot. By the time he finally catches up we are done killing
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Same here. Not to mention that half the time my fleshie (his name is Lumpy, btw) is so far behind my party when he expires that it's not worth going back that far to regen him. The shamblings (referred to by my friends as "The Shrimp") aren't much faster than Lumpy, and the Vampiric/Bone Horrors seem to oddly become pacifists at the most inconvenient of moments.
Like most of the rest of the AI, the minion AI could seriously use a rollback.
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Dec 14, 2006, 03:36 PM // 15:36
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#8
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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in my experience, Bone Fiends, Bone Horrors, Bone Minions, and Vampiric Bone Horrors do not have the AI problem. The Flesh Golem and the Shambling Horrors usually lag behind me, not moving untill i'm 2-3 aggro bubbles away.
Kinda annoying.
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Dec 14, 2006, 03:42 PM // 15:42
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#9
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Yeah I noted that when my husband's Olias Hero raised a flesh golem he just stood there for about the length of 60-80secs before following... My husband had almost gone off my compass while I was tending to kids and I still beat the flesh golem to the battle area but most everything was dead by then as well -_-
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Dec 14, 2006, 04:10 PM // 16:10
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#10
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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I've noticed this problem as well, and have been complaining about it (mainly to my fiance and my guildies) for a while now. There are times where I will move on with the group and NONE of my minions follow me. They stand there like I haven't moved. By the time they start moving we are usually into the next battle and practically done when they finally catch up.
I've also had the issue where the minions will just stand there while I'm getting beat on; like there's no battle going on around them. When they do finally 'wake up' they run around aimlessly (more so than normal) and about the time I run for the hills they pick a target. Watching my golem scratch himself while I'm trying to wand some tank to death is a little bit aggrivating, lol.
I didn't used to have this problem. I used to farm daily with my MM build, but now I can't with how my minions are behaving. Heck, I don't know why I even bother with the build at times. It seems to be semi-ok (for the most part) when I AB, but in PvE the minions are mostly useless with the unexplainable pacifism and falling behind. I've had this issue with all the minions I use (Vamps, Shambling, Fiend, and Golem) not just a few here and there.
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Dec 14, 2006, 04:13 PM // 16:13
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by Myria
The shamblings (referred to by my friends as "The Shrimp")
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ROTFL!! I just peed myself laughing!
My golem always "lags" behind me...I figured he's designed to be slower because he's so big? Wish Anet would bump their speed up a little.
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Dec 14, 2006, 05:31 PM // 17:31
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#12
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Frost Gate Guardian
Join Date: Jan 2006
Location: Rio de Janeiro - Brazil
Guild: Tribo dos Reis [TdR]
Profession: R/
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The problem is not their movement speed, it is their response time. We all know they are animated undead, and because of that they should be a bit dumb, but considering the current situations, they're a bit too dumb to be used effectively in most situations.
/sign to the point of this topic: Improve minions AI for a better response time. I bet it's more of a bug in their AI though, so let's fix it My two cents ANet does not want minions with a response time of 30-60 seconds when the battle they should come to is already over.
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Dec 14, 2006, 06:58 PM // 18:58
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#13
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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Yeah, flesh golems, bone fiends and bone horrors all do it for me. Sometimes they end up nearly a radar screen away, especially the flesh golem. By the time he catches up, there's no body left to kill. And sometimes, even when they are with me when I engage, they just stand around and don't attack anything.
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Dec 14, 2006, 07:27 PM // 19:27
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#14
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Academy Page
Join Date: Jun 2006
Profession: N/Mo
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Oh yeah, minions I think have become slow reacting since Nightfall's release. It really becomes irritating when you think you can avoid a patrolling mob, and all but one lazy minion manage to stay out of aggro. Then once that happens all your minions go off. I find myself just sacrificing minions now and keep moving, hoping some will come along eventually.
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Dec 14, 2006, 07:29 PM // 19:29
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#15
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Krytan Explorer
Join Date: Dec 2005
Location: Netherlands
Guild: [DVDF]
Profession: E/
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Same here.. My minions also seem to stick to walls a lot when I'm wallhugging. :S
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Dec 14, 2006, 08:27 PM // 20:27
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Sometimes they get stuck on the bodies they were just raised from and won't move until the body disappears. But I've noticed the problem with the Flesh Golem just kind of standing around not doing anything as well.
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Dec 14, 2006, 08:28 PM // 20:28
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#17
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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It's the Minions Union, I tells ya! Ever since they started demanding equal drops for equal work it has gone dramatically downhill. That, and the abuse you rarely hear about that minions take from henchmen who consider them illegals taking away their jobs for minimal pay. Wake up people! The only way to fix it is to build a 700 mile fench along the UW and monitor it with cameras!
... Dang... meds wearing off...
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Dec 14, 2006, 08:35 PM // 20:35
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#18
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Frost Gate Guardian
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I've noticed it as well. Especially last night when I was messing around in the Realm of Torment. I can't recall the exact name of the enemies right now, but they were the Necromancer Torment Demons.
They had animated Shambling Horrors that turned into Jagged Horrors... quite normal, but what caught my eye was that a few Jagged Horrors turned their aggro to me, but when they reached me they just STOOD there. They didn't attack or anything, just stood there next to me. It was very strange...
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Dec 14, 2006, 08:55 PM // 20:55
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#19
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Ascalonian Squire
Join Date: Aug 2006
Location: LoUiSiAna
Guild: BoneHorror Brigade
Profession: N/
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If my Golem lags, and we are in another battle ... first thing I will raise is a golem! It will kill the other one (punishment for not keeping up) and will get a new one into battle.
Having said that .. I do agree that is behavior is wrong and should be looked into.
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Dec 14, 2006, 08:58 PM // 20:58
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#20
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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I see all my minions hang back each time we move then they trail in or chase flies etc..
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